Wednesday, 27 March 2013

The Weirdest Thing on the Internet Tonight: Perihelion (NSFW)

Gird your loins and prepare for another bizarre expedition into Nick Cross' warped imagination. As the animator explains, More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/gEOodfVXrKw/the-weirdest-thing-on-the-internet-tonight-perihelion

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GDC 2013 day one

The Game Developers Conference -- GDC -- got off to a slow if dignified start yesterday. The show floor doesn't open until later in the week but the workshops are well underway, and everyone from first time developers to seasoned producers are getting together, sharing what they know, and learning from each other.

Mid-morning, Simon and I headed over to the Glu offices to get a look at their big announcement for the show, Frontline Commando: D-Day. Glu is expanding rapidly, and their office -- one of several internationally -- was close to overflowing with talent. One side was brightly lit and filled to overflowing with multiple monitors and all manner of activity. The other side was darker, with combat netting, and other props. I'll let you guess which side had the Android action figure poised for battle.

Glu makes free-to-play games with in-app purchases for consumables like, in the case of Frontline Commando, grenades and other upgraded weaponry. From talking with them, they seemed really concerned with balancing the game so players never felt frustrated or like they were hitting into artificial, hostile walls. Personally, I want developers to make a ton of money on iOS games so that they invest a ton of money back into making even more iOS games. Glu has been consistent with the way they handle free-to-play and IAPs, and I think that consistency helps set expectations for gamers, and ultimately ends up benefiting everyone.

Like I wrote in the true cost of free-to-play there doesn't seem to be an ideal solution -- we won't pay up-front for games, game studios need to stay in business, and Apple hasn't changed the core conditions of the App Store. So, we're left with looking for the best balances possible. Glu, among others, seem to be doing just that.

After lunch, Simon went off to preview some more games and I went to visited the Pocket team to learn more about their new publishers program. Then Pocket developer an all-around bon-vivant Steve Streza and I walked several laps around several blocks, basically engaging in a real-world Twitter conversation about everything and anything tech.

After that I met up with Simon and Paul from Windows Phone Central and we went to HTC's party. They'd taken over a portion of a bowling alley with pool tables and other amusements, and the HTC team mixed it up there with media, developers, and some general tech enthusiasts. I haven't played analog pool in years, and it showed. (Thanks to @mariela_htc for the picture!)

I've always liked HTC phones, from my Treo Pro to my Nexus One, to the upcoming HTC One they've been consistently turning out great hardware. Samsung hasn't left them much space in the Android market, so they, like Windows Phone and BlackBerry 10 face an uphill battle. I hope 2013 is more successful for them than 2012 was. We need more phones like HTC's on the market.

Today I'm driving up to Petaluma to do MacBreak Weekly live with Leo Laporte and the folks at the TWiT brick house, then it's back to Moscone for more GDC, and more press mixers.

But who needs sleep anyway, right?



Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/pj8ZGEKun-M/story01.htm

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Engadget HD Podcast 342 - 03.26.2013

Engadget HD Podcast 342 - 03.26.2013

This week we'll discuss several Ultra HD displays, some of which can be purchased (Samsung's $40K 85-inch LCD and JVC's $261K 8K projector) and some that can't, like Microsoft's sweet 120-inch demo unit. We also take a peek at Sonos' new soundbar, and the changing media landscape with news and rumors about HBO Go, BBC iPlayer, and even our old friend Intel.

Hosts: Ben Drawbaugh (@bjdraw), Richard Lawler (@rjcc)

Producer: James Trew (@itstrew)

Hear the podcast

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Source: http://www.engadget.com/2013/03/26/engadget-hd-podcast-342-03-26-2013/

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Tuesday, 26 March 2013

Firefox 4 Mobile officially released for Android and Maemo devices

Firefox 4 MobileMoments ago, Mozilla stripped the release candidate moniker from Firefox 4 Mobile and pronounced it fit for public release. If you have a Nokia N900 phone, or a fairly-modern Android 2.0-or-later device, go ahead and install it from the Market, by using scanning the QR code after the break, or by visiting Firefox.com/m.

Accompanying the release is the launch of Spark, a cute social game that's designed to fuel the adoption of Firefox 4 Mobile, much like last week's use of Glow and Twitter Party during Firefox 4 PC's release.

While the browser still feels a little rough around the edges, it's definitely worth trying out if you're still using Android's stock browser. Its JavaScript performance is significantly better than any other Android browser, and if you use Firefox on your PC, its built-in Sync functionality is awesome.

Over the next few days we'll have plenty of tips and tricks for Firefox 4 Mobile, and a list of the best add-ons available for the new browser.

Continue reading Firefox 4 Mobile officially released for Android and Maemo devices

Firefox 4 Mobile officially released for Android and Maemo devices originally appeared on Download Squad on Tue, 29 Mar 2011 11:40:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/29/firefox-4-mobile-officially-released-for-android-and-maemo-devic/

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New Kid on the FOSS Block: OX Documents

There's been much ado about office suites over the past year or so, thanks in large part to the anticipation and then arrival of Microsoft's baffling Office 2013. We've seen the ascendance of LibreOffice, we've seen Redmond's wacky pricing plan, and we've even heard rumors -- as yet unsubstantiated -- of a launch that would blow more than a few minds. None of that could have prepared us for what came to light last week.

Source: http://ectnews.com.feedsportal.com/c/34520/f/632000/s/29f65ae1/l/0L0Stechnewsworld0N0Crsstory0C776160Bhtml/story01.htm

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This Man Crafts Some of the Most Intricate Ship-In-a-Bottle Dioramas You've Ever Seen

Throughout his entire life, Ray Gascoigne had a connection with the sea. He's worked as a shipwright, a sailor, and now that he's retired he still spends his days working on boats—just on a smaller scale. When it comes to the ship-in-a-bottle, Ray is a master craftsman who makes designing tiny boats that can slip through the neck of a bottle look like child's play. More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/7b6s-irmuxQ/this-man-crafts-some-of-the-most-intricate-ship+in+a+bottle-dioramas-youve-ever-seen

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Windows 8 welcome screen revealed, looks very Metro

windows 8 welcome screen
It's not really a secret the Microsoft had planned on bringing bits of Windows Phone 7's Metro UI to Windows 8, but we haven't seen a lot of really telling evidence. However, with the Windows 8 milestone 3 build now available to Microsoft Connect partners, it was really just a matter of time before we started to get a peek.

Thanks to Rafael Rivera and Paul Thurrott, we've now had a glimpse at what the Windows 8 welcome screen will look like. As you can see, the typography is very Metro indeed. Within Windows also mentions that the background image is customizable, and we're wondering if it might not pull from your current Windows 8 theme. This particular shot shows the CTRL + ALT + DELETE login option, but we imagine you'll still be able to log in by clicking your account picture tile as well.

Rivera and Thurrott also mention that the tablet version of the welcome screen will allow you to log in by swiping a pattern on the screen -- as you can on current Android devices.

Windows 8 welcome screen revealed, looks very Metro originally appeared on Download Squad on Fri, 01 Apr 2011 16:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/04/01/windows-8-welcome-screen-revealed-looks-very-metro/

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